Winter semester 2026/27 · outline

Phase 1: Practical course at TUM-NDX

Game-based Kanji Learning has stakeholders all across the world: Learners and Educators in Japanese, Researchers in Linguistics and Pedagogy, and Engineers in Serious Games Engineering. Project seeks to connect these and expand in a continuous process of iterative co-design and empirical evaluation. The first iteration therein takes the form of a practical course for grad students of computer science at TUM. Phase 1 will run during winter term 2026/27, building new kanji learning games in coordination with local learners and instructors.

Method

“The three, Reality, Meaning, and Play, are called worlds, because each one of them is inhabited by different people, disciplines, aspects, and criteria.” (Harteveld 2011, p. 22)

Triadic game design: Reality, Meaning and Play as the three corners of a triangle; instructional game design balances all three. 意味Meaning 現実Reality 遊びPlay INSTRUCTIONAL GAME DESIGN
Triadic game design, after Harteveld (2011)
  • Reality

    "The world of Reality represents the people, such as experts and consultants, and disciplines related to the domain and subject of the game."

    Harteveld 2011, p. 303
  • Meaning

    "The world of Meaning is concerned with the creation of value beyond the game itself."

    Harteveld 2011, p. 305
  • Play

    "Games are first and foremost a specific tool (or medium)."

    Harteveld 2011, p. 307

Timeline

  1. 6 & 13 Nov 2026

    TU Munich main campus

    Co-design workshop

    Multi-disciplinary co-design with all stakeholders. Results determine research & development goals in next stage.

    Japanese & kanji expertseducatorsgame makersplay-learners
    → Workshop
  2. Nov 2026 – Jan 2027
    Development

    The development team selects one or multiple ideas to develop into kanji learning games under repeated check-ins and playtesting with Radical Friends.

    our teamRadical friends
    → Radical friends
  3. 2 Feb 2027

    TUM Garching Campus

    TUM Demo-Day

    Open to all, this is the first public demonstration for our new game projects.

    open to all
  4. Onward
    User studies & expansion

    Testing with play-learners, report results and iterate

    Long-term field studies prepared during the semester, and publication of artifacts and results to inform next steps.

    play-learners
    → Updates

Take part

6 & 13 Nov 2026 · in person · TU Munich main campus

Co-design workshop

A multidisciplinary kick-off event for learners, educators and game engineers to come together and design new ideas for kanji learning games.

Japanese & kanji expertseducatorsgame makersplay-learners
Nov 2026 – Jan 2027 · hybrid

Radical friends programme

Open to any stakeholders that want to get and stay more involved: After a first meeting, we hope to allow for optional check-ins with experts during development. Meanwhile learners will be invited for playtesting and interviews.

Japanese & kanji expertseducatorsgame makersplay-learners
Updates by email

Get updated on new developments or reach out to us anytime.

Or write to us: kanjilearning.games@cit.tum.de

Get updates